Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 IEEE Conference on Games (IEEE CoG 2020).
This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.
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