What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at…
What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at…
Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
Ideal Architecture is Utopia It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. “Ou-topos”,…
Official Survey Data and Virtual Worlds Case report on designing an open source production pipeline for xR-applications in small and medium-sized enterprises Early access version…
We are pleased to let you know, that our IEEE CoG 2020 talkis now publicly available on ieee-cog.org/2020/program Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…