Open Real Time Games Workshop – Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games…
Open Real Time Games Workshop – Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games…
We are pleased to let you know, that our IEEE CoG 2020 talkis now publicly available on ieee-cog.org/2020/program Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker…
Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…
New research in progress! – Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic…
IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari: “Game-Based Learning – Developing a Business Game…
Open Real Time Games Workshop . TUM | Games Engineering 15 students in the bachelor’s program in “Games Engineering” at Munich University of Technology (TUM)…
Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was…