Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…
Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…
We can create a better world | Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of…
By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year’s IEEE Conference on Games (CoG) track on Serious…
New research in progress! – Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic…
Embedded Talk 2019 – all about xR-technologies in automotive at the 12th embedded talk at ESI-Anwendungszentrum | Fraunhofer IIS in Nuremberg.
Interdisciplinary Integration – Transportation and Applied Interactive Technologies This contribution focusses on intersectoral and smart crosslinking in developing interactive software applications for transportation. Therefore the…