Open Real Time Games Workshop . TUM | Games Engineering 15 students in the bachelor’s program in “Games Engineering” at Munich University of Technology (TUM)…
Open Real Time Games Workshop . TUM | Games Engineering 15 students in the bachelor’s program in “Games Engineering” at Munich University of Technology (TUM)…
Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was…
The Grid – Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver…
Open Real Time Games Workshop Intermediate Project Review . 2017-04-07 | 10:00 – 13:00 Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz,…
Heartbleed 2K . Game Concept using Bio-Feedback by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov Find your way out in only 2000 heartbeats! This…
Cave Diver . Game Concept using Bio-Feedback by Hanieh Arjomand-Fard and Julian Schwertl This project was created in the course of the lecture “Open Real…
Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the…