Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
IEEE CoG 2020’s tentative program is now online at https://ieee-cog.org/2020/program
By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year’s IEEE Conference on Games (CoG) track on Serious…
Speakers from Audi, Daimler, Mercedes, BMW, and McLaren took to the stage at Build: Munich ’19 for Automotive to showcase how interactive workflows have come…
xR Technologies in research and teaching This year we are joining Medientage München 2019 with eleven students.
Open Real Time Games Workshop . TUM | Games Engineering 15 students in the bachelor’s program in “Games Engineering” at Munich University of Technology (TUM)…
The Grid – Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver…